I don't care much for Roger's voice or acting, but the Narrator slips pretty well into the Gary Owens shaped hole in the series left by Space Quests IV and VI. The biggest upgrades to the original are obviously the new graphics, which look excellent, and a full voiceover, which is fine. The no-win situations still remain though, and you don't get many save slots to play with. Space Quest 2's most infamous was a section where you had to light your way through a dark cave by specifically typing 'put gem in mouth'. That makes it easier to find things on the screen, and to solve the puzzles. Most of the fiddly puzzles were down to the use of a text parser, which has now been swapped out (aside from a couple of 'input a word' sections) for the icon-driven interface of later Sierra games. SQ2VGA isn't the comprehensive attempt at a crapectomy that the equally terrible King's Quest II: That F***ing Bridge got a few years back, but it does make the original far more bearable - and much, much less difficult. True, Space Quest isn't exactly known for its deep, emotive sci-fi plotlines, but that's still really bloody stupid.Ĭomplete lack of bias established then, let's dig into this new version! Everything about it is terrible, from the death-trap jungle of its own tedious planet, Labion, to the asinine story that features series baddy Sludge Vohaul (who wasn't even mentioned in the first game) downgrading his ambitions from trying to blow up planets with a super-weapon to infesting one with an army of cloned insurance salesmen. The original Space Quest 2: Vohaul's Revenge is a sadistic, finnicky, witless, and above all boring adventure that ranks as one of my least favourite sequels of all time. I'm aware it has its fans, but they're wrong. Space Quest 2 VGA is an excellent remake of a deeply awful game. But are any of them worth digging your trusty Golden Mop out of storage for? I played them all to find out. First came the polished-up remake Space Quest 2 VGA, in which intrepid hero space janitor Roger Wilco finds that saving the galaxy comes with a price, followed by two full-length, brand new adventures picking up where the series left off back in 1995 - Vohaul Strikes Back and Space Quest: Incinerations. To get three in one month is unprecedented. I was told by my Dad (Navy) that Roger Wilco was "received will comply" meaning the instructions had been heard and would be carried out.For a classic series like Space Quest to get a fan-made sequel is an achievement. : "roger! A code word used by pilots to mean 'your message received and understood' in response to radio communications later it came into general use to mean 'all right, OK.' Roger was the radio communications code word for the letter R, which in this case represented the word 'received.' 'Roger Wilco' was the reply to 'Roger' from the original transmitter of the radio message, meaning 'I have received your message that you have received my message and am signing off." From I Hear America Talking: An Illustrated History of American Words and Phrases by Stuart Berg Flexner (Von Nostrand Reinhold Co., New York, 1976). understood.' So 'Roger' was the logical voice-phone equivalent." Morris Dictionary of Word and Phrase Origins by William and Mary Morris (HarperCollins, New York, 1977, 1988). From the earliest days of wireless communication, the Morse code letter R (dit-dah-dit) has been used to indicate 'O.K. It is part of the 'Able, Baker, Charlie' code known and used by all radiophone operators in the services. : : ROGER - "in the meaning of 'Yes, O.K., I understand you - is voice code for the letter R. : : : When did this phrase originate and why Roger? In Reply to: Roger Part II posted by ESC on August 10, 2000
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