![]() I have all the footage already recorded so it should be smooth sailing all the way to the end this time. I have no idea what you're talking about. I know that some of you may come from my Last Light LP and I'd rather not start discussing things before they happen. Fell free to point it out, just don't be a dick about it. Let's get this out of the way: I'll miss stuff. Oh hey you missed X and also you didn't mention that Y happens when you Z I'm aiming at 20-30 min updates, so depending on length a single update may have more than one level. I'll try and update once a week, probably on Fridays. I sometimes put some outtakes/extra bits at the end of the videos, so stick around. I may show off the differences between both paths but I don't want to make promises at this point.Īlong the way we'll be getting all journal pages and safe boxes and I'll try to show off the game as best I can, so we'll be doing a fair bit of exploring and taking our time during the civilian sections to show off conversations and interesting stuff. ![]() If you've played LL or seen my LP of it, you probably know what this means. If you don't know what that means, don't google it and just enjoy the ride. We'll be going for the game's canon ending. We're playing on Survival Mode since is closer to how OG 2033 played, meaning we're squishy and ammo/supplies are way scarcer compared to Spartan Mode, which is what Last Light was balanced around. Last Light delivered much better gameplay while still delivering the atmosphere and 'feeling' that made 2033 so unique, and while some people complained the game was too easy compared to 2033 (more on that later), it did well enough that 4A Games decided to update 2033 and Last Light to a slightly improved version of Last Light's engine, and so the Redux versions came to be.Ģ033 made the most of the engine change, while the differences between LL and LL:Redux are minimal at best: In spite of this, the game did well enough that a sequel came out in 2013: Metro Last Light. There was a stealth mechanic in place that helped you get through a lot of the human-populated levels, but since the game never told you you could just stealth sections you ended up fighting your way out, which exacerbated the ammo issue. It had a great premise and a fantastic, moody setting, but the enemies were bullet spongy as hell and came in swarms, ammo was scarce and you were likely to end up using your Military-grade ammo (the game's currency) just to shoot monsters, which ended up screwing you in the long run. To be quite honest, I didn't like Metro 2033 when I first played it.
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